Summary
Kiera Johnson may seem like a typical teen – high school senior, math tutor, gamer. But she’s also the creator of the video game SLAY. After a lifetime of experiences of being in the minority, including being one of four Black kids at her high school, Kiera wanted a place where she didn’t feel like an outsider. So she built the game.
She doesn’t want anyone to know she is the developer. She’s always on her guard, hiding the game from her family and friends. If he knew, her boyfriend would probably dissect SLAY to see if it is authentic enough, and that’s only if he could get past the idea that gaming is a distraction to keep Blacks from achieving all they can in the world. Her sister would probably antagonize everyone in the game with her questions and opinions about every little thing. In a way, even in the world she created to celebrate Blackness, Kiera can’t just be completely herself when it comes to SLAY.
Then a kid is killed over something that happened in the game. The whole world learns about SLAY. Kiera, as her character Emerald, is under fire as the developer for creating this “violent” place with “gangs” and other misconceptions from outsiders, both White and Black. Reporters are debating the “racist” nature of SLAY because only Blacks are invited to join. And Kiera’s being harassed inside her own game by a new player who wants to tear down everything she has built. How does a 17-year-old high school student stand up under a firestorm like this?
Review
“All I ever wanted to do was escape into this magical world where for once I don’t have to act a certain way because I’m Black, and where I don’t have to answer certain questions because I’m the Black authority in the room, and where if I do something that’s not stereotypically Black, I’m different…. I think I love SLAY so much because we’re a mutually empathetic collective. As we duel, as we chat, there’s an understanding that ‘your Black is not my Black,’ and ‘your weird is not my weird,’ and ‘your beautiful is not my beautiful,’ and that’s okay.” pg 108-109, e-book
Oh my goodness, I loved this book!! I decided to share these quotes because I thought only Kiera’s words would do when talking about why she built SLAY and what it meant to her. I adored Kiera. And I felt her longing for a place where being Black was celebrated and not debated, where she could shed the tightly controlled facade she maintained in ALL her face-to-face relationships. My favorite thread of this whole book is this idea of finding (or in Kiera’s case, creating) and defending a space where you can be yourself. And I think that became extra special because I loved Kiera and wanted that space to be safe for her.
The gaming pieces of this are cool! Nothing too technical for a non-coder or non-gamer like me. I loved how the uninitiated adults discovered the richness of Black history Kiera built into the game. The dueling style was also fantastic. I have no clue if a dueling-style VR game exists now, but I enjoyed the fictional game play. But really, the game is just a vehicle for telling a richer, deeper story.
While tragic, the murder that pulls SLAY into the public eye isn’t the main story either. Kiera wrestles with her responsibility as the game developer, but ultimately those questions take a back seat to the racial and discrimination questions that are more central to the story.
The obvious question at the center of Slay is is it racist for Black gamers to have their own game, their own forum, where White folks aren’t allowed? And I was happy to see there weren’t any easy answers offered to this question. Readers will have to wrestle with that on their own. But there were just as many hard, nuanced questions about the Black community from within their own ranks. And that was part of the magic of this book for me. It showed me questions I couldn’t possibly know to ask as a white person. And it let me learn and question and wrestle as I read. And I loved every minute of it. This was engrossing and engaging and something I won’t soon forget! (Language)
Rating: ♥♥♥♥♥+++